This book, originally published in 1988, is designed for two types of reader: teachers trying out active learning methods and those with responsibilities for curriculum coordination and staff development. Its view of PSHE, and of the balance between personal and social values, is argued in relation to theoretical and practical questions which teachers can explore through a variety of exercises as they read. The authors offer four models of PSHE and a technique to help teachers identify these different approaches in practice. A framework is suggested for distinguishing PSHE form other areas, including the Pastoral Curriculum, Health Education, Moral Education and Careers Education, and a procedure, using grids, is described to help identify which elements of PSHE are being taught and by whom. Given their commitment to a holistic view of health, in which both individuality and collaboration have a place, the authors argue for active teaching methods and include examples of a wide range of PSHE exercises and evaluation techniques for use in schools. The book also discusses the importance of 'healthy' whole school organisation and suggests strategies for staff development.
Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly sophisticated technology. Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion designers need to improve their level of game development.