Explains writing real-time 3D graphics applications for mobile devices. This book demonstrates the programming interfaces that enable dynamic 3D media on cell phones, GPS systems and media players. It offers coverage of background essentials and presents examples, including working code in both of the dominant mobile APIs, OpenGL ES and M3G.
The authors of this book have worked for several years designing the M3G & OpenGL ES standards, and distill their accumulated knowledge in this book. The book will go beyond the specifications of these standards and provide hands-on examples and more detailed, practical implementation information.
Readers will draw upon the techniques presented in the discussions of OpenGL ES to further their design skills in many real-world M3G implementations.
* Go Mobile or Go Home! Master designs for mobile media- a $98 BILLION industry by 2011!
* Insights from the designers of M3G, an industry standard for 3D graphics on mobile devices
* Nokia authors give standing-room only seminars at SIGGRAPH each year
* First comprehensive book on how to take best advantage of the OpenGL ES and M3G APIs.